Metro 2033 Redux is a first-person shooter and horror surviving game. It is a remastered version of 2033 released in 2010. Metro Redux is not about people and about game systems as it is about the place. It is a collection of two Melancholy games each of them crushed by the weight of a ruined Earth. Both adventures allow you time to choke on their irradiated air. The time that makes you wonder how the survivors of nuclear warfare find the will to carry on.
In both metro last light and in the refashioned Metro 2033 you scavenge for ammo in the metro tunnels underneath an annihilated Moscow. There are pockets of humanity within these depths. But humans can prove just as deadly as the mutants that roam the underground. It’s possible you might have filled the role of series hero Artyom and trudged through the thick misery before. But various improvements to Metro 2033 make it worth suffering again.
2033 almost feels like a new game given a newly structured storyline and a visual upgrade that raises it close to the bar metro last light later set. A side-by-side comparison to the original and the remastered 2033 provides some striking differences in the way environments. And monsters look in the way characters look and in the way you interact with the game. In some cases, I actually prefer the original vision to its replacement such as in some of the creature designs which were scarier before.
But now objects cast proper shadows and beams of light no longer wash away the finer details and characters don’t stare with some blank expressions. You’d be hard-pressed to find sweeping visual changes in the redux version of metro’s last light. It is the standard to which 2033 has been raised. The more meaningful difference here is the ability to apply 2033’s more stringent supplies of gas masks and ammunition.
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The people of the metro speak in thick Russian accents finding ways to amuse themselves when not confronting horrors. Some attempts to bring humanity to the shadows are sadly more laughable than they are compelling such as a sequence in which you encounter and then carry a little boy who looks freakish in away videogame children so often do and doesn’t sound or talk like any child would.
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- OS: Windows Vista, 7 or 8 (64-bit only)
- Processor: Dual Core CPU (2.2+ GHz Dual Core CPU or better)
- Memory: 2 GB RAM.
- Graphics: DirectX 10, Shader Model 4 compliant graphics cards (GeForce 8800 GT 512 MB, GeForce GTS 250, etc)
- DirectX: Version 10.
- Storage: 10 GB available space.
- Additional Notes: 64-bit only.